eLearning Environments: learning that is enabled and maintained though the use of information and communications technology. Being that I am planning on Designing Course for Distance Learning, it has to be said that eLearning environments are a must-have because without eLearning environments then there would not be a need for distance learning. There are many students that prefer distance learning (not taking classes face-to-face) because of reasons such as work schedule, commuting needs, learning disabilities, or because they just feel more comfortable being in their own setting and working at their own pace. I plan on using technology to support a wide range of educational activity. Some ways that I plan on using eLearning to engage my students to use the web is a platform for discussion, a resource to find and properly use other people's educational materials, produce interactive web pages, include mulitmedia elements into my teaching materials, and online assessment.
Web 2.0 Technologies: advanced internet technology and applications that consist of blogs, wikis, Facebook and Twitter. As for Web 2.0 Technologies and how I plan to use those in either of my future positions, I created a Prezi a while back and would like for you to click on the link and you will have a better understanding of how I plan to use them.
Joddi's Prezi Link
Virtual Worlds: 2-D or 3-D environments that stimulate real-world objects and allows the users to interact with other users at the same time from all over the world. I would use this to create a learning environment that my students can place themselves in, that way they would be an actual part of the lesson that I plan on teaching. This type of learning will surely engage the learners and have them wanting to obtain more knowledge. Check out this YouTube video about Virtual Worlds and the many things you can do with them to engage your learners.
Could the technology facilitate attainment of that learning goal better than traditional instruction? Why or why not? I believe that the technology that I selected will facilitate attainment of the learning goals I have selected better than traditional instruction. Students need to be stimulated, engaged, and free from boredom in the classroom and/or in the online classroom. By keeping your students engaged in learning it gives them the ability to actually do better and not get bored with their assignments. Students may also want to work ahead just to see what the next lesson holds for them.
Ethical issues using the technology, Does the technology enhance accessibility and accommodate diverse learning needs? How much guidance would instruction with that technology require? What kinds of guidance would be necessary? As with any technology there will always be some kind of issue that can usually be solved. As a teacher or trainer, I need to make sure that I have set the learning objectives while using eLearning Environments, Web 2.0 Technologies and Virtual Worlds. I will have to make sure that my selection and use of particular games, lessons and training modules adhere to the learning needs of my students and/or trainees. I must make sure that I am aware of the various cultures that I will be teaching or training and be sensitive to their culture and backgrounds by making sure that I do not offend anyone with the games or lessons being presented. I would make sure that the proper amount of guidance (if required) is given to my students or trainees but in order to do that I must first experiment with the technology to see what kind of guidance that they might require.